
In Cities: Skylines, the most important aspect of your city planning should be where your roads are going to be.
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VPN Deals: Lifetime license for $16, monthly plans at $1 & more The controls are as good as they can be with a gamepad, and after a little practice you'll be whizzing through its systems in no time. Experiment! Try out all the menus and use all the tools.Pressing "X" while painting zones will make them blank in case you want to switch a residential zone to a commercial, zone, for example.The top "Y" radial menu is also how you buy additional plots of land for building, by selecting "Areas.".This allows you to see your power grid, traffic status, water supply, and more. On the top menu, use "Y" to access the "Info Views" frequently. This allows you to set taxation policies for specific districts, rather than globally. Use the district painter to set up districts, then use the inspector tool (furthest left), then press "Y" to change it to the district inspector tool.Press the "View" button to hide the UI (great for screenshots) and press the "Menu" button to save your game and access options.The right and left bumpers are generally used to switch between tabs within a menu, such as types of roads and types of decorations.Pressing the right stick shows tooltips for each menu item, which can be incredibly useful to help learn the game.Pressing the left stick pauses the flow of time, this can be useful in a crisis.The left and right triggers zoom in and out of the map.This can be handy for removing specific elements from complex, layered infrastructure setups. You can use this to remove any object at the top level, but while in any of the specific menus (building roads or train tracks) it will become contextually bound to the current building type. It will allow you to cycle backward through menus and cancel current tools. This is useful for making curved roads, for example. While within a build menu, it allows you to change the brush type. At the top level, this gives quick access to things like budgets and info views. You can also use up and down on the D-pad to build roads and railways into underground tunnels or create bridges, by changing the elevation. This is where you select buildings, road designs, and so on. The D-pad lets you navigate across the main menu at the bottom.It is your selection button globally throughout the game. This is a small example of just that, as the game is packed with tiny aspects that can make huge impacts on how your city functions and looks. It's easy to overlook the small details that the tutorials in Cities: Skylines give you, but it's well-worth it to pay attention. You want to set your farming district to areas with fertile land to see actual farms popping up in the district, otherwise you'll just see a bunch of agricultural-based factories.Īfter finding your local fertile land, make the farming district a size of your liking (usually the same size as the fertile land in the area will do) and be sure to set it to agriculture.Īnd now you wait! In time the district will fill with farms packed with animals as well as agricultural factories. It's in the second column on the second to last row. If you're playing using an already-established city, just head to the Natural Resources tab on the overlay menu.
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This mod did not work for me, but it might for you.
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If you're starting a new city, you won't be able to see the Natural Resources tab in the overlay menu. Your first step to building up a bustling farm industry is to locate any fertile land.

Fortunately, it is possible to get farms in Cities: Skylines, and it is much easier than it seems at first glance. Farm industry has long been my favorite to see in city builders, and sometimes I want to boot up SimCity 3000 Unlimited or SimCity 4 just to work up some sprawling, farm-centric cities again.
